Role overview
This is a high-trust creative partner role. The Creative Lead helps shape the game's tone, world, narrative direction, visual identity, audio direction, player experience, and overall creative cohesion.
We are looking for someone with enough technical or production literacy to bridge vision and execution across art, animation, characters, VFX, and gameplay presentation. The immediate goal is to turn the current vision into a tighter prototype direction with stronger narrative, world, visual, technical, and gameplay cohesion.
About the project
Geis of Anam focuses on readable combat, dual-realm gameplay, atmospheric worldbuilding, and strong gameplay feel. Current development includes combat systems exploration, worldbuilding, visual target iteration, prototype planning, and production pipeline development.
Current structure
This is a volunteer collaboration while the project pursues funding and publishing opportunities. As the project grows, the goal is to create paid opportunities for contributors who continue with the work.
The role requires more consistent involvement than most contributor roles because it touches creative direction, hands-on execution support, feedback, team alignment, and prototype focus. Collaboration is fully remote. Most active discussion happens around U.S. Central Time, with flexibility for reliable contributors in other regions.
What you'll help shape
- Overall creative vision and direction for Geis of Anam
- Worldbuilding, lore, faction identity, regional tone, and thematic consistency
- Narrative tone, character framing, emotional texture, and player-facing story direction
- Visual direction across characters, environments, UI, mood references, and style guides
- Animation, rigging, character presentation, VFX, or 3D production direction where your background applies
- Audio direction, including atmosphere, sonic identity, combat feel, and realm-based sound cues
- Prototype and demo direction: what needs to be proven and how the experience should feel
- Marketing tone and public-facing creative identity for the project
- Creative critique and feedback for artists, designers, writers, audio contributors, engineers, and other collaborators
Responsibilities
- Work with the founder to refine creative vision and maintain alignment across disciplines
- Translate high-level ideas into practical direction: references, briefs, style guidance, and production notes
- Support execution where your skill set applies, including 3D art, animation, rigging, VFX, character presentation, cinematic presentation, or gameplay feel
- Identify gaps between world, narrative, visuals, audio, gameplay, technical constraints, and prototype goals
- Participate in regular creative reviews and give clear, constructive feedback
- Help define what the prototype or demo needs to communicate to players, collaborators, publishers, or funding partners
- Challenge weak ideas, strengthen promising ones, and keep the project grounded in a cohesive identity
- Support documentation for creative direction, tone, visual targets, narrative pillars, worldbuilding standards, and production references
What we're looking for
Open to experienced creative leaders and strong mid-level contributors ready to grow into broader creative ownership. Shipped leadership experience is valuable, but not the only path into the role.
- Strong taste, judgment, and communication around tone, worldbuilding, visual direction, and player experience
- Useful hands-on experience in at least one discipline: 3D modeling, animation, rigging, technical art, VFX, character art, environment art, cinematic presentation, or gameplay implementation
- Ability to give useful feedback without flattening someone else's creative ownership
- Comfort working across art, narrative, audio, design, gameplay, and technical conversations
- Ability to think in terms of cohesion, not just isolated ideas
- Interest in dark fantasy, Celtic-inspired worlds, action RPGs, atmospheric storytelling, and emotionally grounded design
- Reliable communication and willingness to stay engaged with an early-stage remote team
Relevant background
Useful experience may include creative direction, game direction, art direction, narrative design, worldbuilding, creative production, level design, systems design, audio direction, animation, rigging, VFX, technical art, character art, environment art, or multidisciplinary indie development.
Expertise in every discipline is not required. The strongest fit can contribute creatively while understanding how ideas become assets, systems, animation, effects, scenes, or playable experiences.
How to apply
Please include:
- Portfolio, reel, shipped work, prototypes, writing samples, style guides, technical art samples, animation/VFX/rigging samples, 3D art, or other relevant examples
- A short introduction about yourself
- What interests you about Geis of Anam
- Relevant leadership, collaboration, creative direction, or hands-on production experience
- Areas where you would want to contribute or grow
Prefer a printable brief? Download role PDF